Slæ̈rn Uhïtä-lït (/xoc/ /lɪt/ [late] [fuel]) is a subtropical City located in the Ngelágemim Principality of the Pelala.
The name Slæ̈rn Uhïtä-lït is derived from the Sylvin language, as Slæ̈rn Uhïtä-lït was founded by Edris, who was culturaly Gnoll.
Climate
Slæ̈rn Uhïtä-lït has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -13°C (9°F). Slæ̈rn Uhïtä-lït receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Slæ̈rn Uhïtä-lït covers an area of nearly 22 km2 (8 mi2), and an average elevation of 3006 m (9862 ft) above sea level.
Overview
Slæ̈rn Uhïtä-lït was founded durring the early 13th century in spring of the year 1244, by Edris. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Edris.
Slæ̈rn Uhïtä-lït was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Uhïtä-lït is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Slæ̈rn Uhïtä-lït is buildings are grouped arround an odd layout of broad paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Slæ̈rn Uhïtä-lït's size could have. The city's well-designed, yet cheep have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Slæ̈rn Uhïtä-lït is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Slæ̈rn Uhïtä-lït has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Uhïtä-lït has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Uhïtä-lït. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Uhïtä-lït's parks.
Slæ̈rn Uhïtä-lït has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Uhïtä-lït.
Slæ̈rn Uhïtä-lït has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Uhïtä-lït has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Uhïtä-lït has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Uhïtä-lït has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Uhïtä-lït has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Uhïtä-lït has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Uhïtä-lït has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Uhïtä-lït's public wards, blessings, and other arcane systems.
Slæ̈rn Uhïtä-lït possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Slæ̈rn Uhïtä-lït has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Uhïtä-lït's natural decorations nor waterways.
Slæ̈rn Uhïtä-lït has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Uhïtä-lït has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Uhïtä-lït has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Slæ̈rn Uhïtä-lït's town hall was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
Due to the actions of local Kami, autumn is long in Slæ̈rn Uhïtä-lït.
The Hare, Arctic near Slæ̈rn Uhïtä-lït are known to be almost tame, such that they can be put to domestic use.
Slæ̈rn Uhïtä-lït's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Wild Magic energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 10
Farmers: 16
Farm Laborer: 21
Hunters: 16
Milk Maids: 12
Ranchers: 6
Ranch Hands: 14
Shepherds: 12
Farmland: 21343 m2
Cattle and Similar Creatures: 1314
Poultry: 15771
Swine: 1051
Sheep: 52
Goats: 10
Horses, Mounts, and Beasts of Burden: 525
Craftsmen
Arms and Toolmakers: 9
Blacksmiths: 11
Bookbinders: 7
Buckle-makers: 6
Cabinetmakers: 12
Candlemakers: 17
Carpenters: 16
Clothmakers: 15
Coach and Harness Makers: 5
Coopers: 14
Copper, Brass, Tin, Zinc, and Lead Workers: 7
Copyists: 5
Cutlers: 4
Fabricworkers: 11
Farrier: 28
Furriers: 3
Glassworkers: 19
Gunsmiths: 11
Harness-Makers: 5
Hatters: 10
Hosiery Workers: 3
Jewelers: 6
Leatherwrights: 13
Locksmiths: 5
Matchstick makers: 7
Musical Instrument Makers: 7
Painters, Structures and Fixtures: 6
Paper Workers: 8
Plasterers: 7
Pursemakers: 8
Roofers: 5
Ropemakers: 5
Rugmakers: 4
Saddlers: 9
Scabbardmakers: 11
Scalemakers: 5
Scientific, Surgical, and Optical Instrument Makers: 3
Sculptors, Structures and Fixtures: 5
Shoemakers: 5
Soap and Tallow Workers: 16
Tailors: 30
Tanners: 6
Upholsterers: 7
Watchmakers: 7
Weavers: 14
Whitesmiths: 4
Merchants
Adventuring Goods Retellers: 3
Arcana Sellers: 3
Beer-Sellers: 7
Booksellers: 8
Butchers: 14
Chandlers: 14
Chicken Butchers: 12
Entrepreneurs: 5
Fine Clothiers: 12
Fishmongers: 13
Florists: 3
Potion Sellers: 8
Resellers: 22
Spice Merchants: 7
Wine-sellers: 11
Wheelwright: 8
Woodsellers: 5
Service workers
Bakers: 29
Barbers: 25
Coachmen: 7
Cooks: 23
Doctors: 10
Gamekeepers: 8
Grooms: 4
Hairdressers: 16
Healers: 14
Housekeepers: 17
Housemaids: 29
House Stewards: 15
Inns: 5
Laundry maids: 9
Maidservants: 18
Nursery Maids: 10
Pastrycooks: 16
Restaurateur: 25
Tavern Keepers: 21
Specialized Laborer
Ashworkers: 7
Bleachers: 4
Chemical Workers: 3
Coal Heavers: 10
In-Town Couriers: 13
Long Haul Couriers: 11
Dockyard Workers: 10
Gas Workers: 2
Hay Merchants: 4
Leech Collectors: 13
Millers: 11
Miners: 11
Oilmen and Polishers: 8
Postmen: 11
Pure Finder: 6
Skinners: 15
Sugar Refiners: 2
Tosher: 7
Warehousemen: 19
Watercarriers: 11
Watermen, Bargemen, etc.: 16
Skilled Laborers
Accountants: 6
Alchemist: 7
Clerk: 10
Dentists: 5
Educators: 13
Engineers: 7
Gardeners: 5
Mages: 3
Plumbers: 5
Pharmacist: 6
Professors: 2
Scientists: 3
Wizards: 2
Civil Servants
Adventurers: 5
Bankers: 7
Civil Clerks: 12
Civic Iudex: 5
Consultants: 3
Exorcist: 11
Fixers: 6
Kami Clerk: 10
Landlords: 10
Lawyers: 6
Legend Keepers: 8
Militia Officers: 32
Monks, Monastic: 18
Monks, Civic: 15
Historian, Oral: 11
Historian, Textual: 6
Policemen, Sheriffs, etc.: 11
Priests: 18
Rangers: 7
Rat Catchers: 8
Scholars: 8
Spiritualist: 9
Slayers: 2
Storytellers: 20
Military Officers: 21
Cottage Industries
Brewers: 14
Comfort Services: 19
Enchanters: 5
Herbalists: 6
Jaminators: 18
Needleworkers: 17
Potters: 8
Preserve Makers: 16
Quilters: 7
Seamsters: 29
Spinners: 18
Tinker: 5
Weaver: 13
Artists
Actors: 5
Architects: 2
Bards: 8
Costumers: 3
Dancers: 6
Drafters: 3
Engravers: 4
Fine Furniture Carpenters: 2
Glaziers: 5
Inlayers: 5
Musicians: 14
Painters, Art: 2
Playwrights: 5
Sculptors, Art: 4
Wood Carvers: 18
Writers: 18
Produce Industries
Butter Churners: 16
Canners: 15
Cheesmakers: 19
Ice Merchants: 2
Millers: 10
Picklers: 8
Smokers: 6
Stockmakers: 5
Tobacconists: 7
Tallowmakers: 10
1888 of Slæ̈rn Uhïtä-lït's population work within a Foundational Occupation.
97 work in Agriculture
421 work as Craftsmen
155 work as Merchants
301 work as Service Workers
194 work as General Laborers
74 work as Skilled Laborers
269 work as Civil Servants
175 work in Cottage Industries
104 work as Artists
98 work in Produce Industries
3107 of Slæ̈rn Uhïtä-lït's population do not work in a formal occupation, but do contribute to the local economy. 262 (5%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Slæ̈rn Uhïtä-lït is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
POI
History
In time immemorial, reportedly some time during the late 2nd century a great windstorm struck Slæ̈rn Uhïtä-lït. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Slæ̈rn Uhïtä-lït, which lost 213 people, 282, and 36 livestock in the disaster.. History remembers the strom as The Storm of Dread.